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Educational Potential of Computer Games

(Hardback)


Publishing Details

Full Title:

Educational Potential of Computer Games

Contributors:
ISBN:

9780826497475

Publisher:

Bloomsbury Publishing PLC

Imprint:

Continuum International Publishing Group Ltd.

Publication Date:

1st June 2007

Country:

United Kingdom

Classifications

Readership:

Professional and Scholarly

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Education

Dewey:

371.334

Physical Properties

Physical Format:

Hardback

Number of Pages:

240

Dimensions:

Width 156mm, Height 234mm

Weight:

520g

Description

There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.

Author Bio

Simon Egenfeldt-Nielsen is Assistant Professor at IT-University of Copenhagen, Denmark.

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