Of Gods and Mortals: Mythological Wargame Rules
By (Author) Andrea Sfiligoi
Illustrated by Mark Stacey
Illustrated by Jos Daniel Cabrera Pea
Bloomsbury Publishing PLC
Osprey Publishing
20th May 2012
United Kingdom
General
Non Fiction
Role-playing, war games and fantasy sports
Fantasy
Ancient history
793.92
Paperback
64
Width 184mm, Height 248mm
212g
Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic or Norse mythology to battle, or build your own pantheon, Of Gods and Mortals presents everything you need. Each player takes control of a god, a handful of legendary characters and a number of mortal troops, forming a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible.
Andrea Sfiligoi is one of those few, lucky fellows who can claim they are 'working' while playing with toy soldiers. The success of his Song of Blades and Heroes line of wargame and roleplaying books, published by Ganesha Games, convinced him to stop doing what he was doing before and write games for a living. Of Gods and Mortals is his first book for Osprey Publishing. Jose Daniel Cabrera Pena is a Spanish painter, born in Granada in 1978. He studied Architecture at university and has worked as a cover artist and illustrator for historical publications. Since 2011, when he started working in an animation studio, his professional career has been divided between published works and mainstream films.