Sports and Games of the Renaissance
By (Author) Andrew Leibs
Bloomsbury Publishing PLC
Greenwood Press
30th October 2004
United States
General
Non Fiction
History: specific events and topics
796.09
Hardback
224
Width 156mm, Height 235mm
482g
The Renaissance was a period of extraordinary spirit and development that marked a critical stage in the history of sports and games. In Europe the development of a moneyed economy and more refined methods of timekeeping ushered in a new era of leisure and leisure activity. In Asia, Sumo's gradual codification began to develop alongside ancestors of the modern game of hackey-sack. In North and South America, European explorers saw how traditional team sports such as lacrosse and pelota could serve as an integrating and uniting phenomenon. Andrew Leibs provides narrative chapters on Africa, Asia, Europe, Latin America, the Middle East, North America, and Oceania, each of which shows how modern-day forms of recreation evolved during the Renaissance. In addition, readers will learn how to play games that had been previously lost to history. Each chapter describes sports, games, and rituals of play, along with descriptions of equipment and instructions for making or adapting game pieces.
[T]his illustrated volume makes accessible information on world pastimes of yore.-Choice
"This illustrated volume makes accessible information on world pastimes of yore."-Choice
"[T]his illustrated volume makes accessible information on world pastimes of yore."-Choice
Andrew Leibs is an award-winning writer of over 2000 newspaper and magazine pieces that have appeared in such publications as Dialogue and The San Francisco Examiner.