Impossible and Hyper-Real Elements of Architecture
By (Author) Carl Lostritto
By (author) Viola Ago
By (author) Julie Kress
By (author) Hans Tursack
Oro Editions
Oro Editions
11th July 2023
United States
General
Non Fiction
Artificial intelligence
720.284
Paperback
288
Width 203mm, Height 254mm
1330g
How and why do architects, artists and designers manipulate reality
This book answers that question by examining what it means to render, draw, represent, and mediate the elements that make up and affect our digital and physical worlds. From pixels and rooms to gaming spaces and dioramas, this book exposes approaches to rendering that are equal parts instructive and critical. In the pursuit of the strange and the uncanny, digital media and software arent taken for granted, nor are they always used as intended. This journey is forward-looking about the emerging role of gaming engines, volumetric raytracing, and procedural shaders, but also looks back and samples from some 80s and 90s classics including MacPaint, DOOM, the Star Trek Holodeck and the film Predator.
Carl Lostritto is an associate professor and graduate program director at RISD Architecture. His teaching, practice, and research explores the intersections between computation and representation.
Viola Ago is an Albanian architectural designer and researcher. She directs MIRACLES Architecture and recently held the Wortham fellowship at the Rice University School of Architecture.
Julie Kress is a lecturer at the University of Tennessee Knoxville College of Architecture + Design. Her work straddles across realms of architecture, exhibition design, and research in digital media.
Hans Tursack recently served as the MIT Pietro Belluschi research fellow. His writing and scholarly work have appeared in Perspecta, Pidgin, Thresholds, Log Dimensions, Archinect, and the Architects Newspaper.