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Space Fighter: The Evolutionary City (Game)

(Paperback, English ed.)


Publishing Details

Full Title:

Space Fighter: The Evolutionary City (Game)

Contributors:

By (Author) Batstra Brent
By (author) Arie Graafland
By (author) Camilo Pinilla
By (author) Arthur van Bilsen
Edited by Winy Maas

ISBN:

9788496540736

Publisher:

ActarD Inc

Imprint:

ActarD Inc

Publication Date:

23rd July 2008

Edition:

English ed.

Country:

Spain

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Other Subjects:

Computer architecture and logic design
Architectural structure and design

Dewey:

711.40285

Physical Properties

Physical Format:

Paperback

Number of Pages:

302

Dimensions:

Width 210mm, Height 150mm

Weight:

660g

Description

The book presents the research by the Action Space! Studio on the Evolutionary City. An ambitious project meant to create a new tool not only for urban planners, but also for people involved inside project management business and people outside that practice. A kind of simulator-educational tool. The journey of discovery began by understanding evolution starting with Darwin, his phenotypes, the realms of biology, sociology, and economics. Pumped by evolution's magic the studio quickly plunged into game theory. These two lines of research synthesized into a set of games modeled on diverse aspects of the city - from the tasks a building developer faces when dealing with land value to the more intangible aspects of a city (i.e. the driving forces of desires in social groups).

Reviews

Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii Only time will tell. --Dwell Magazine
WHY ITS DIVINE: 'Spacefighter' is Actar's book-length exploration of 'The Evolutionary City, ' a piece of software that envisions urban design as a video game. It's like Sim City for real engineers, integrating game theory, economics and biology to simulate the complicated problems in large-scale design. Somehow we doubt Robert Moses would approve. --The Huffington Post

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