Space Fighter: The Evolutionary City (Game)
By (Author) Batstra Brent
By (author) Arie Graafland
By (author) Camilo Pinilla
By (author) Arthur van Bilsen
Edited by Winy Maas
ActarD Inc
ActarD Inc
23rd July 2008
English ed.
Spain
General
Non Fiction
Computer architecture and logic design
Architectural structure and design
711.40285
Paperback
302
Width 210mm, Height 150mm
660g
The book presents the research by the Action Space! Studio on the Evolutionary City. An ambitious project meant to create a new tool not only for urban planners, but also for people involved inside project management business and people outside that practice. A kind of simulator-educational tool. The journey of discovery began by understanding evolution starting with Darwin, his phenotypes, the realms of biology, sociology, and economics. Pumped by evolution's magic the studio quickly plunged into game theory. These two lines of research synthesized into a set of games modeled on diverse aspects of the city - from the tasks a building developer faces when dealing with land value to the more intangible aspects of a city (i.e. the driving forces of desires in social groups).
Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii Only time will tell. --Dwell Magazine
WHY ITS DIVINE: 'Spacefighter' is Actar's book-length exploration of 'The Evolutionary City, ' a piece of software that envisions urban design as a video game. It's like Sim City for real engineers, integrating game theory, economics and biology to simulate the complicated problems in large-scale design. Somehow we doubt Robert Moses would approve. --The Huffington Post