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The Art of Vampire: The Masquerade--Bloodlines 2

(Hardback)


Publishing Details

Full Title:

The Art of Vampire: The Masquerade--Bloodlines 2

Contributors:

By (Author) Ian Thomas
By (author) Ben Matthews
By (author) Michele Nucera
By (author) Jordan Grimmer

ISBN:

9781506751313

Publisher:

Dark Horse Comics,U.S.

Imprint:

Dark Horse Comics,U.S.

Publication Date:

16th December 2025

Country:

United States

Classifications

Readership:

General

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Computer games / online games: strategy guides / companion works
Digital, video and new media arts
History of art
Popular culture

Physical Properties

Physical Format:

Hardback

Number of Pages:

208

Dimensions:

Width 229mm, Height 305mm

Weight:

567g

Description

A hardcover full-color book filled with concept art, game development, and insightful commentary on the Vampire- The Masquerade-Bloodlines 2 video game. JOIN THE MASQUERADE... A hardcover full-color book filled with concept art, game development, and insightful commentary on the Vampire- The Masquerade-Bloodlines 2 video game. JOIN THE MASQUERADE... Dive into the development of the long-awaited action role-playing game with this oversized tome, showcasing the art and artistry of the World of Darkness. In Vampire- The Masquerade-Bloodlines 2 players explore the city of Seattle as an elder vampire, avoiding discovery by mortals while feeding on their blood to survive. Clash and conspire with the secret vampire societies that dwell in the shadows. Discover the abilities hidden in your elder Blood as you align with different clans. The night has never been so full of blood-soaked art to consume! The Art of Vampire- The Masquerade - Bloodlines 2 is perfect for fans of the game as well as readers drawn to urban horror, role-playing action, and the monsters that walk among us.

Author Bio

Ian Thomas is a writer, narrative designer, director, and programmer who's handled interactivity and storytelling for a living for over two decades. He's worked in interactive television, education, puppet-making, film, publishing, larp, and the games industry, and has contributed code, writing, or design to franchises from LittleBigPlanet to LEGO. He was Narrative Director at Ubisoft Stockholm, Narrative Specialist for VR and MR studio Resolution Games, and is now Narrative Director at the internationally-known narrative studio The Chinese Room.

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