Virtual Models in Theatre, Art and Architecture: Making Worlds
By (Author) Thea Brejzek
By (author) Lawrence Wallen
Series edited by Joslin McKinney
Series edited by Professor Scott Palmer
Series edited by Stephen A. Di Benedetto
Bloomsbury Publishing PLC
Methuen Drama
2nd October 2025
United Kingdom
Tertiary Education
Non Fiction
Internet and digital media: arts and performance
Virtual reality
Virtual worlds
Digital, video and new media arts
Architectural structure and design
Hardback
208
Width 156mm, Height 234mm
How can virtual models and environments be used in contemporary theatre, art and architecture
This volume examines this question by taking a scenographic and design-led perspective. Using a range of interdisciplinary case studies drawn from global contemporary theatre, art and architecture practice, it explores the development of virtual models, their potential as a transformative space and their capacity for world-making. The rich array of contemporary examples includes the Japanese artist collective Dumb Type, Chinese artist Lu Yang, US-Iranian artist Morehshin Allahyari, Kate Moss appearance as a hologram in Alexander McQueens runway show, Bjorks symbiotic relationship with Chinese-American visual artist and film director Andrew Thomas Huang, and the work of a variety of VR and XR labs, among many others.
It focuses on the artists scenographic, spatial, aesthetic, dramaturgical and narrative production strategies through 3 interrelated theoretical strands of inquiry. The first ascertains the virtual models unique capacity for world-making, the second isolates its performative and epistemic qualities, and the third looks at the spatial inference of the material in the interface between the virtual and the real.
Behind this inquiry is a historical and theoretical positioning of the virtual and its relationship to the real. This studys examination of the virtual also covers known and emerging forms of expanded reality (XR) as devices in this interaction. It reveals the processes made visible in exhibitions, installations and performances, while focusing on the overlapping of spaces, narratives and actors as they contribute to the construction of virtual worlds. This book pushes the reader to consider how new tools and technologies open new spaces for knowledge creation and creative expression.
Thea Brejzek is Professor of Spatial Theory at the School of Architecture, University of Technology Sydney, Australia.
Lawrence Wallen is Professor at the School of Architecture, University of Technology Sydney, Australia.