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The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema

(Hardback)


Publishing Details

Full Title:

The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema

Contributors:

By (Author) Gloria Sutton

ISBN:

9780262028493

Series:
Publisher:

MIT Press Ltd

Imprint:

MIT Press

Publication Date:

13th February 2015

Country:

United States

Classifications

Readership:

Professional and Scholarly

Fiction/Non-fiction:

Non Fiction

Main Subject:
Other Subjects:

Individual artists, art monographs
Digital, video and new media arts
Films, cinema

Dewey:

709.2

Physical Properties

Physical Format:

Hardback

Number of Pages:

272

Dimensions:

Width 178mm, Height 229mm, Spine 17mm

Description

An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory art practices.In 1965, the experimental filmmaker Stan VanDerBeek (1927-1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system-a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology's alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek-known mostly for his experimental animated films-as a visual artist committed to the radical aesthetic sensibilities he developed during his studies at Black Mountain College. She argues that VanDerBeek's collaborative multimedia projects of the 1960s and 1970s (sometimes characterized as "Expanded Cinema"), with their emphases on transparency of process and audience engagement, anticipate contemporary art's new media, installation, and participatory practices. VanDerBeek saw Movie-Drome not as pure cinema but as a communication tool, an "experience machine." In her close reading of the work, Sutton argues that Movie-Drome can be understood as a programmable interface. She describes the immersive experience of Movie-Drome, which emphasized multi-sensory experience over the visual; display strategies deployed in the work; the Poemfield computer-generated short films; and VanDerBeek's interest, unique for the time, in telecommunications and computer processing as a future model for art production. Sutton argues that visual art as a direct form of communication is a feedback mechanism, which turns on a set of relations, not a technology.

Author Bio

Gloria Sutton is Assistant Professor of Contemporary Art History and New Media in the Department of Art + Design at Northeastern University.

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