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(Paperback)
By: Angel Laws
ISBN: 9781616082680
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Readership/Audience: General
Publication Date: Jul 2011
Publisher: Skyhorse Publishing
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How can you get paid to blog Learn the secret from the creator of ConcreteLoop.com.
(Paperback)
By: Steven Shaviro
ISBN: 9780816643639
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Readership/Audience: Professional and Scholarly
Publication Date: Nov 2003
Publisher: University of Minnesota Press
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(Paperback)
By: Diana Saco
ISBN: 9780816635412
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Readership/Audience: General
Publication Date: Jul 2002
Publisher: University of Minnesota Press
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(Hardback)
By: David Golumbia
ISBN: 9781517918132
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Readership/Audience: General
Publication Date: Feb 2025
Publisher: University of Minnesota Press
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(Paperback)
By: Mark Nunes
ISBN: 9780816647927
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Readership/Audience: General
Publication Date: Nov 2006
Publisher: University of Minnesota Press
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Shows how network technologies produce social space. This work provides a critical framework for understanding how the Internet takes part in the production of social space. It explores the ways in which the Internet restructures the university. It sheds fresh light on the question of virtual space and its role in the offline world.
(Paperback)
By: Matthew K. Gold
ISBN: 9781517906931
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Readership/Audience: General
Publication Date: Aug 2019
Publisher: University of Minnesota Press
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(Hardback)
Readership/Audience: General
Publication Date: Dec 2020
UK Publication Date: 21st December 2020
Publisher: Titan Books Ltd
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The third volume of the highly collectible Grimoire Anthology, giving Destiny fans glimpses into never-before-seen lore and world-building highlights from the hit game with a download code printed on card for an exclusive Destiny 2 in-game emblem
(Hardback)
By: Bungie
ISBN: 9781789091373
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Readership/Audience: General
Publication Date: Dec 2018
UK Publication Date: 11th December 2018
Publisher: Titan Books Ltd
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The Destiny Grimoire Anthology is a must-have collectible lore compendium assembled for Destinys devoted and enlightened scholars and lore lovers, as well as fans of fantasy and sci-fi storytelling.
(Hardback)
By: Bungie
ISBN: 9781789093001
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Readership/Audience: General
Publication Date: Oct 2019
UK Publication Date: 15th October 2019
Publisher: Titan Books Ltd
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The Destiny Grimoire Anthology is a must-have collectible lore compendium assembled for Destinys devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling.
(Paperback, 2nd edition)
By: Charlie Gere
ISBN: 9781861893888
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Readership/Audience: Tertiary Education
Publication Date: Sep 2008
Publisher: Reaktion Books
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Taking account of developments such as Facebook and the iPhone, this title charts the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. It is suitable for those concerned about the ever-changing future of our Digital Age.
(Paperback)
By: Julie Fisher
ISBN: 9781922235862
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Readership/Audience: General
Publication Date: Jan 2016
Publisher: Monash University Publishing
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(Paperback)
By: Conference Proceedings
ISBN: 9780643090415
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Readership/Audience: Tertiary Education
Publication Date: Mar 2004
Publisher: CSIRO Publishing
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The premier biennial conference in Australia on the topics of image processing and image analysis.
(Paperback)
By: Chee Ming Wong
ISBN: 9780955153013
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Readership/Audience: General
Publication Date: Apr 2011
Publisher: 3DTotal Publishing Ltd
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Learn painting techniques from some of the world's greatest digital artists in the second volume of this popular series.
(Paperback)
By: Robh Ruppel
ISBN: 9780955153068
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Readership/Audience: General
Publication Date: Jan 2012
Publisher: 3DTotal Publishing Ltd
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Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.
(Paperback)
By: Carlos Cabrera
ISBN: 9781909414112
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Readership/Audience: General
Publication Date: Sep 2014
Publisher: 3DTotal Publishing Ltd
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Brush up on the latest digital painting techniques with the sixth volume in this essential series for any digital artist.
(Paperback)
By: Ken Hillis
ISBN: 9780816632510
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Readership/Audience: General
Publication Date: Jan 2000
Publisher: University of Minnesota Press
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(Paperback)
By: Michal Heron
ISBN: 9781581154849
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Readership/Audience: General
Publication Date: Jan 2008
Publisher: Skyhorse Publishing
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Provides photographers with the information needed to know in order to create digital stock photographs. This book includes insights on the style and concepts needed for saleable stock, and for preparing and organizing a shoot, as well as offering handy tips for capturing digital images, organizing digital files, and building a collection.
(Hardback)
By: Nicholas G. Carr
ISBN: 9781591394440
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Readership/Audience: Professional and Scholarly
Publication Date: May 2004
Publisher: Harvard Business Review Press
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A controversial manifesto on where information technology is headed, how its role in business strategy will dramatically change, and what this all means for business managers and IT suppliers. This book plays a central role in our ongoing debate about the future of IT.
(Paperback)
By: Winter Morgan
ISBN: 9781510718227
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Readership/Audience: Children
Publication Date: Aug 2017
Publisher: Skyhorse Publishing
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"An unofficial Minecrafter's novel"--Cover.
(Hardback)
By: Micky Neilson
ISBN: 9781789097542
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Readership/Audience: General
Publication Date: Dec 2021
UK Publication Date: 16th December 2021
Publisher: Titan Books Ltd
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To celebrate Blizzard's 30th anniversary, a gorgeous retrospective on artistry at Blizzard and the impact the studio has left emblazoned on gaming history.
(Paperback)
By: Michael Davis
ISBN: 9782898021336
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Readership/Audience: General
Publication Date: Aug 2019
Publisher: CrackBoom! Books
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(Paperback)
By: Nick Dyer-Witheford
ISBN: 9780816666119
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Readership/Audience: General
Publication Date: Dec 2009
Publisher: University of Minnesota Press
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(Paperback)
By: Alexander R. Galloway
ISBN: 9780816648511
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Readership/Audience: General
Publication Date: Jun 2006
Publisher: University of Minnesota Press
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Considers the video game as a distinct cultural form that demands a unique interpretive framework. This book analyzes video games as something to be played rather than as texts to be read, and traces how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde.
By: Scott Berinato
ISBN: 9781633697317
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Readership/Audience: General
Publication Date: Apr 2019
Publisher: Harvard Business Review Press
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