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(Hardback)

By: Marie Le Conte

ISBN: 9781788705158
Readership/Audience: General
Publication Date: Nov 2022
UK Publication Date: 1st September 2022
Publisher: Bonnier Books Ltd
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The must-read exploration of the birth and death of the internet, from award-winning journalist Marie Le Conte.


(Paperback)

By: David Weinberger

ISBN: 9780805088113
Readership/Audience: General
Publication Date: Apr 2008
Publisher: Henry Holt & Company Inc
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Charts how as business, politics, science, and media move online, the rules of the physical world - in which everything has a place - are upended. This book shows how people can reap rewards from the rise of digital knowledge.


(Hardback)

By: Ballistic Publishing

ISBN: 9781921828201
Readership/Audience: General
Publication Date: Sep 2012
Publisher: Ballistic Media Pty Ltd
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(Paperback)

By: Epic Games

ISBN: 9781472265289
Readership/Audience: General
Publication Date: Jul 2019
Publisher: Headline Publishing Group
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The OFFICIAL How to Draw guide from Epic Games, creators of FORTNITE, the biggest gaming brand in the world. Includes over 30 Outfits, vehicles, weapons and more!


(Hardback)

By: Alex Aniel

ISBN: 9781783529483
Readership/Audience: General
Publication Date: Apr 2021
Publisher: Boundless Publishing Group Ltd
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The definitive history of the development of Capcom's groundbreaking Resident Evil video game series.


(Hardback)

By: Jer Thorp

ISBN: 9780374189907
Readership/Audience: General
Publication Date: Jul 2021
Publisher: Farrar, Straus & Giroux Inc
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A provocative, eye-opening, example-laden exploration of our current and future relationship with data


(Hardback)

By: Joanne McNeil

ISBN: 9780374194338
Readership/Audience: Tertiary Education
Publication Date: Mar 2020
Publisher: MCD
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A concise but wide-ranging personal history of the internet from-for the first time-the point of view of the user


(Hardback)

By: Tanya Goodin

ISBN: 9780711264274
Readership/Audience: General
Publication Date: Sep 2021
Publisher: White Lion Publishing
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Digital detox expert and tech therapist Tanya Goodin is on a mission to help us have a healthier relationship with our electronics. Here, she collects hours of conversations to form a fascinating compendium of everyday problems we all struggle with, plus solutions to stop them taking over lives.


(Paperback)

By: Andrzej Sykut

ISBN: 9780955153037
Readership/Audience: Professional and Scholarly
Publication Date: Jun 2011
Publisher: 3DTotal Publishing Ltd
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A comprehensive Photoshop guide exclusively for 3D artists covering key stages in the pipeline, including previz, texturing and post-production.


(Hardback)

By: Mo Gawdat

ISBN: 9781529077186
Readership/Audience: General
Publication Date: Sep 2021
Publisher: Pan Macmillan
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Scary Smart is an insider look at the future not only of technology and AI, but of our species, together with an accessible blueprint for what we can do to safeguard ourselves, those we love and the planet itself. From the former Chief Business Officer at Google [X] and internationally bestselling author of Solve for Happy.


(Paperback)

By: Mo Gawdat

ISBN: 9781529077629
Readership/Audience: General
Publication Date: Sep 2021
Publisher: Pan Macmillan
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Scary Smart is an insider look at the future not only of technology and AI, but of our species, together with an accessible blueprint for what we can do to safeguard ourselves, those we love and the planet itself. From the former Chief Business Officer at Google [X] and internationally bestselling author of Solve for Happy.


(Paperback)

By: Claire Edwards

ISBN: 9781911246695
Readership/Audience: General
Publication Date: Sep 2018
Publisher: Welbeck Publishing Group
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This book offers tips and advice on how to keep your children safe online. This illustrated guide explores the impact of social media on children's mental health, providing tools for ensuring that your child has a healthy relationship with social media and the internet.


(Paperback)

By: Ridgway Scott

ISBN: 9780691124544
Readership/Audience: Tertiary Education
Publication Date: Jan 2016
Publisher: Princeton University Press
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(Hardback)

By: Triumph Books

ISBN: 9781629375892
Readership/Audience: General
Publication Date: Mar 2018
Publisher: Triumph Books
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(Paperback)

By: Sean McCormack

ISBN: 9781937538675
Readership/Audience: General
Publication Date: Jun 2015
Publisher: Rocky Nook
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In The Indispensable Guide to Lightroom CC , Sean McCormack brings his expertise and experience as a professional photographer, Adobe Community Professional, and Lightroom Master to provide an accessible guide to learning Lightroom.


(Paperback, Second Edition)

By: Ted Prodromou

ISBN: 9781599185606
Readership/Audience: General
Publication Date: Apr 2015
Publisher: Entrepreneur Press
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Revised edition of the author's Ultimate guide to Linked in for business: how to get connected with 130 million customers in ten minutes, published in 2012.


(Paperback)

By: Andrew Finch

ISBN: 9781909414044
Readership/Audience: General
Publication Date: Mar 2014
Publisher: 3DTotal Publishing Ltd
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Discover how to create and populate your own video game level using the Unreal game engine.


(Hardback, Multilingual edition)

By: Rob Ford

ISBN: 9783836572675
Readership/Audience: General
Publication Date: Dec 2019
Publisher: Taschen GmbH
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(Paperback, Export/Airside)

By: Mark Bowden

ISBN: 9781611855937
Readership/Audience: General
Publication Date: Nov 2011
Publisher: Grove Press / Atlantic Monthly Press
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In Worm, one of the world's biggest selling authors of narrative non-fiction returns to bestselling form.


(Hardback)

By: Neil Wyatt

ISBN: 9781785004254
Readership/Audience: Professional and Scholarly
Publication Date: Sep 2018
Publisher: The Crowood Press Ltd
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Since the release of the first commercially available 3D printer in 2009, a thriving consumer market has developed, with a huge variety of kits now available for the home constructor.


(Hardback)

By: Christopher Carton

ISBN: 9781399085953
Readership/Audience: General
Publication Date: Jul 2023
UK Publication Date: 30th June 2023
Publisher: Pen & Sword Books Ltd
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Explore two decades of licensed video games based on blockbuster movies.


(Hardback)

By: World Video Game Hall of Fame

ISBN: 9780062838698
Readership/Audience: General
Publication Date: Jun 2018
Publisher: HarperCollins Publishers Inc
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"Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming."--Amazon.


(Hardback)

By: Benjamin C. Pierce

ISBN: 9780262162289
Readership/Audience: Professional and Scholarly
Publication Date: Dec 2004
Publisher: MIT Press Ltd
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A thorough and accessible introduction to a range of key ideas in type systems for programming language.


(Hardback)

By: Michael J. Kearns

ISBN: 9780262111935
Readership/Audience: Professional and Scholarly
Publication Date: Aug 1994
Publisher: MIT Press Ltd
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Emphasizing issues of computational efficiency, Michael Kearns and Umesh Vazirani introduce a number of central topics in computational learning theory for researchers and students in artificial intelligence, neural networks, theoretical computer science, and statistics.

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