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Showing 49-72 of 191

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(Hardback)

Readership/Audience: General
Publication Date: Nov 2022
UK Publication Date: 16th November 2022
Publisher: Titan Books Ltd
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(Hardback)

By: Alex Acks

ISBN: 9781803366142
Readership/Audience: General
Publication Date: Oct 2023
UK Publication Date: 17th October 2023
Publisher: Titan Books Ltd
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THE WINDS OF PANDARIA SING OF MYTH AND LEGEND!


(Hardback)

By: Sean Copeland

ISBN: 9781789097559
Readership/Audience: General
Publication Date: Jul 2021
UK Publication Date: 25th August 2021
Publisher: Titan Books Ltd
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The afterlives await in this sprawling compendium, lovingly crafted by the World of Warcraft game team and official Blizzard Entertainment historian Sean Copeland.


(Paperback)

By: Jesper Juul

ISBN: 9780262517393
Readership/Audience: General
Publication Date: Feb 2012
Publisher: MIT Press Ltd
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How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.


(Paperback)

By: Dr. Antero Garcia

ISBN: 9781501347191
Readership/Audience: Tertiary Education
Publication Date: Nov 2018
Publisher: Bloomsbury Publishing PLC
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(Hardback)

By: Dr. Antero Garcia

ISBN: 9781501316241
Readership/Audience: Tertiary Education
Publication Date: Apr 2017
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Mia Consalvo

ISBN: 9780262545761
Readership/Audience: Professional and Scholarly
Publication Date: Jun 2022
Publisher: MIT Press Ltd
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The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of "Japaneseness."


(Paperback)

By: Suellen S. Adams

ISBN: 9781610690461
Readership/Audience: Professional and Scholarly
Publication Date: Nov 2013
Publisher: Bloomsbury Publishing PLC
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Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.


(Paperback)

By: Peter Watts

ISBN: 9780345526786
Readership/Audience: General
Publication Date: Aug 2011
Publisher: Random House USA Inc
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"The official adaptation of Crysis 2"--P . 1 of cover.


(Paperback)

By: Henry Lowood

ISBN: 9780262551106
Readership/Audience: Professional and Scholarly
Publication Date: Feb 2024
Publisher: MIT Press Ltd
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(Paperback)

By: Prof Raiford Guins

ISBN: 9781501375385
Readership/Audience: Tertiary Education
Publication Date: Apr 2024
Publisher: Bloomsbury Publishing PLC
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"Covers the political, social, cultural, economic, and technological implications that EA's FIFA has in the shaping of the modern culture of football"--


(Hardback)

By: Dr. Riccardo Fassone

ISBN: 9781501316616
Readership/Audience: Tertiary Education
Publication Date: Feb 2017
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Dr. Riccardo Fassone

ISBN: 9781501343995
Readership/Audience: Tertiary Education
Publication Date: Sep 2018
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Nelson Rodriguez

ISBN: 9781483594736
Readership/Audience: General
Publication Date: Jul 2017
Publisher: BookBaby
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(Paperback)

By: Jaroslav Svelch

ISBN: 9780262549288
Readership/Audience: General
Publication Date: Sep 2023
Publisher: MIT Press Ltd
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(Paperback)

By: Jesper Juul

ISBN: 9780262516518
Readership/Audience: Professional and Scholarly
Publication Date: Aug 2011
Publisher: MIT Press Ltd
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Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.


(Paperback)

By: Nathan Altice

ISBN: 9780262534543
Readership/Audience: Professional and Scholarly
Publication Date: Sep 2017
Publisher: MIT Press Ltd
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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.


(Paperback)

By: Josh A. Lerner

ISBN: 9780262551144
Readership/Audience: Professional and Scholarly
Publication Date: Feb 2024
Publisher: MIT Press Ltd
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(Paperback)

By: Dr Chloe Germaine

ISBN: 9781350202726
Readership/Audience: Tertiary Education
Publication Date: Jun 2024
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Barry Atkins

ISBN: 9780719063657
Readership/Audience: Tertiary Education
Publication Date: May 2003
Publisher: Manchester University Press
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There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.


(Hardback)

By: Michael Austin

ISBN: 9781501308529
Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Michael Austin

ISBN: 9781501308536
Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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(Hardback)

By: Kevin Harbin

ISBN: 9781543952483
Readership/Audience: General
Publication Date: Mar 2019
Publisher: BookBaby
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This not-quite-an-encyclopedia is 200 pages of full color pictures, details, explanations, and fun facts about that all-important interface between you and the game. After five years of research and curating a gamepad collection, Kevin has turned a work of passion into a charming book. If you enjoy video games this is a book for you. You will enjoy returning to this book again and again.


(Paperback)

By: Jeremy Ray

ISBN: 9780733325601
Readership/Audience: Young Adult
Publication Date: Dec 2009
Publisher: ABC Books
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Within these pages you will find all you need to know to be a gamer in Australia, regardless of age, gender or platform. Impress your mates with your knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history, and ramp up your skills with tips on improving your gaming experience.

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