(Hardback)
Readership/Audience: General
Publication Date: Nov 2022
UK Publication Date: 16th November 2022
Publisher: Titan Books Ltd
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(Hardback)
By: Alex Acks
ISBN: 9781803366142
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Readership/Audience: General
Publication Date: Oct 2023
UK Publication Date: 17th October 2023
Publisher: Titan Books Ltd
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THE WINDS OF PANDARIA SING OF MYTH AND LEGEND!
(Hardback)
By: Sean Copeland
ISBN: 9781789097559
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Readership/Audience: General
Publication Date: Jul 2021
UK Publication Date: 25th August 2021
Publisher: Titan Books Ltd
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The afterlives await in this sprawling compendium, lovingly crafted by the World of Warcraft game team and official Blizzard Entertainment historian Sean Copeland.
(Paperback)
By: Jesper Juul
ISBN: 9780262517393
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Readership/Audience: General
Publication Date: Feb 2012
Publisher: MIT Press Ltd
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How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games.
(Paperback)
By: Dr. Antero Garcia
ISBN: 9781501347191
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Readership/Audience: Tertiary Education
Publication Date: Nov 2018
Publisher: Bloomsbury Publishing PLC
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(Hardback)
By: Dr. Antero Garcia
ISBN: 9781501316241
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Readership/Audience: Tertiary Education
Publication Date: Apr 2017
Publisher: Bloomsbury Publishing PLC
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(Paperback)
By: Mia Consalvo
ISBN: 9780262545761
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Readership/Audience: Professional and Scholarly
Publication Date: Jun 2022
Publisher: MIT Press Ltd
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The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of "Japaneseness."
(Paperback)
By: Suellen S. Adams
ISBN: 9781610690461
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Readership/Audience: Professional and Scholarly
Publication Date: Nov 2013
Publisher: Bloomsbury Publishing PLC
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Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.
(Paperback)
By: Peter Watts
ISBN: 9780345526786
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Readership/Audience: General
Publication Date: Aug 2011
Publisher: Random House USA Inc
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"The official adaptation of Crysis 2"--P . 1 of cover.
(Paperback)
By: Henry Lowood
ISBN: 9780262551106
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Readership/Audience: Professional and Scholarly
Publication Date: Feb 2024
Publisher: MIT Press Ltd
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(Paperback)
By: Prof Raiford Guins
ISBN: 9781501375385
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Readership/Audience: Tertiary Education
Publication Date: Apr 2024
Publisher: Bloomsbury Publishing PLC
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"Covers the political, social, cultural, economic, and technological implications that EA's FIFA has in the shaping of the modern culture of football"--
(Hardback)
By: Dr. Riccardo Fassone
ISBN: 9781501316616
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Readership/Audience: Tertiary Education
Publication Date: Feb 2017
Publisher: Bloomsbury Publishing PLC
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(Paperback)
By: Dr. Riccardo Fassone
ISBN: 9781501343995
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Readership/Audience: Tertiary Education
Publication Date: Sep 2018
Publisher: Bloomsbury Publishing PLC
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(Paperback)
By: Nelson Rodriguez
ISBN: 9781483594736
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Readership/Audience: General
Publication Date: Jul 2017
Publisher: BookBaby
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(Paperback)
By: Jaroslav Svelch
ISBN: 9780262549288
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Readership/Audience: General
Publication Date: Sep 2023
Publisher: MIT Press Ltd
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(Paperback)
By: Jesper Juul
ISBN: 9780262516518
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Readership/Audience: Professional and Scholarly
Publication Date: Aug 2011
Publisher: MIT Press Ltd
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Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
(Paperback)
By: Nathan Altice
ISBN: 9780262534543
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Readership/Audience: Professional and Scholarly
Publication Date: Sep 2017
Publisher: MIT Press Ltd
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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.
(Paperback)
By: Josh A. Lerner
ISBN: 9780262551144
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Readership/Audience: Professional and Scholarly
Publication Date: Feb 2024
Publisher: MIT Press Ltd
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(Paperback)
By: Dr Chloe Germaine
ISBN: 9781350202726
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Readership/Audience: Tertiary Education
Publication Date: Jun 2024
Publisher: Bloomsbury Publishing PLC
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(Paperback)
By: Barry Atkins
ISBN: 9780719063657
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Readership/Audience: Tertiary Education
Publication Date: May 2003
Publisher: Manchester University Press
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There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
(Hardback)
By: Michael Austin
ISBN: 9781501308529
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Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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(Paperback)
By: Michael Austin
ISBN: 9781501308536
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Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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(Hardback)
By: Kevin Harbin
ISBN: 9781543952483
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Readership/Audience: General
Publication Date: Mar 2019
Publisher: BookBaby
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This not-quite-an-encyclopedia is 200 pages of full color pictures, details, explanations, and fun facts about that all-important interface between you and the game. After five years of research and curating a gamepad collection, Kevin has turned a work of passion into a charming book. If you enjoy video games this is a book for you. You will enjoy returning to this book again and again.
(Paperback)
By: Jeremy Ray
ISBN: 9780733325601
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Readership/Audience: Young Adult
Publication Date: Dec 2009
Publisher: ABC Books
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Within these pages you will find all you need to know to be a gamer in Australia, regardless of age, gender or platform. Impress your mates with your knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history, and ramp up your skills with tips on improving your gaming experience.
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