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Showing 121-144 of 192

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(Hardback)

By: MINECRAFT

ISBN: 9781405297950
Readership/Audience: Children
Publication Date: May 2022
Publisher: Egmont UK Ltd
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(Hardback)

By: THQ

ISBN: 9781772941302
Readership/Audience: General
Publication Date: Jul 2020
Publisher: Udon Entertainment Corp
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(Paperback)

By: Jordan Minor

ISBN: 9781419762055
Readership/Audience: General
Publication Date: Jul 2023
UK Publication Date: 20th July 2023
Publisher: Abrams
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(Paperback)

By: Winifred Phillips

ISBN: 9780262534499
Readership/Audience: General
Publication Date: Aug 2017
UK Publication Date: 11th August 2017
Publisher: MIT Press Ltd
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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.


(Hardback)

By: Geoffrey Engelstein

ISBN: 9780262043533
Readership/Audience: Professional and Scholarly
Publication Date: Feb 2020
Publisher: MIT Press Ltd
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How game designers can use the psychological phenomenon of loss aversion to shape player experience.


(Paperback)

By: Alan Meades

ISBN: 9780262544702
Readership/Audience: General
Publication Date: Dec 2022
Publisher: MIT Press Ltd
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"A history of the arcade in British culture"--


(Paperback)

By: James Malazita

ISBN: 9780262548243
Readership/Audience: General
Publication Date: Aug 2024
Publisher: MIT Press Ltd
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"A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--


(, 2nd edition)

By: Mark J. P. Wolf

ISBN: 9781440870194
Readership/Audience: Tertiary Education
Publication Date: May 2021
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Aidan Moher

ISBN: 9780762479634
Readership/Audience: General
Publication Date: Feb 2023
UK Publication Date: 6th October 2022
Publisher: Running Press,U.S.
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Of Dice and Men meets Blood, Sweat & Pixels in this celebratory look at the history and impact of Japanese role-playing games (JRPGs) from the early NES classics Final Fantasy and Dragon Quest to massive contemporary hits like Final Fantasy VII.


(Hardback)

By: Epic Games

ISBN: 9781472265302
Readership/Audience: General
Publication Date: Nov 2019
UK Publication Date: 29th October 2019
Publisher: Headline Publishing Group
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The OFFICIAL Supple Drop handbook collectors' edition from Epic Games, creators of FORTNITE, the biggest gaming brand in the world. Featuring the best weapons and items from Battle Royale.


(Paperback)

By: Jeff Yoshimi

ISBN: 9780262550727
Readership/Audience: General
Publication Date: Mar 2025
Publisher: MIT Press Ltd
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"An argument for how an army of citizen scientists engaged in serious gaming could help solve the riddle of cancer"--


(Hardback)

By: Jesper Juul

ISBN: 9780262042796
Readership/Audience: General
Publication Date: Oct 2019
Publisher: MIT Press Ltd
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An investigation of independent video gamescreative, personal, strange, and experimentaland their claims to handcrafted authenticity in a purely digital medium.


(Paperback)

By: Tom Boellstorff

ISBN: 9780262549509
Readership/Audience: General
Publication Date: Dec 2024
Publisher: MIT Press Ltd
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"A platform studies approach to the Intellivision computer system"--


(Paperback)

By: Martin Amis

ISBN: 9781787331198
Readership/Audience: General
Publication Date: Nov 2018
UK Publication Date: 8th November 2018
Publisher: Vintage Publishing
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Back in a facsimile edition is Martin Amiss closet passion project, first published in 1982: a compulsive gamers guide to arcades and beating your younger selfs high score

In this offbeat book, introduced by Stephen Spielberg, acclaimed author Martin Amis explores how 1980s video games took a generation by storm.


(Hardback)

By: Stefan Werning

ISBN: 9780262044837
Readership/Audience: General
Publication Date: May 2021
Publisher: MIT Press Ltd
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"Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--


(Paperback)

By: Daniel Dockery

ISBN: 9780762479504
Readership/Audience: General
Publication Date: Dec 2022
UK Publication Date: 6th October 2022
Publisher: Running Press,U.S.
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The definitive, behind-the-scenes look at why Pokmon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture-and continues to do so today.


(Hardback)

By: Tyler Ninja Blevins

ISBN: 9781529104790
Readership/Audience: General
Publication Date: Aug 2019
UK Publication Date: 20th August 2019
Publisher: Ebury Publishing
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(Paperback)

By: Christopher A. Paul

ISBN: 9780262547789
Readership/Audience: General
Publication Date: Jun 2024
Publisher: MIT Press Ltd
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"A thoughtful account of how optimization (also known as theorycrafting or the "moneyballing effect") has changed the way we play games from World of Warcraft to soccer"--


(Hardback)

By: Mia Consalvo

ISBN: 9780262042604
Readership/Audience: General
Publication Date: Oct 2019
Publisher: MIT Press Ltd
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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.


(Hardback)

By: Katie Salen Tekinba

ISBN: 9780262240451
Readership/Audience: Professional and Scholarly
Publication Date: Sep 2003
Publisher: MIT Press Ltd
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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.


(Paperback)

By: Peter D. McDonald

ISBN: 9780262547390
Readership/Audience: General
Publication Date: Mar 2024
Publisher: MIT Press Ltd
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"A monograph that surveys the formal elements of the 2D platforming game genre and examines how design choices act as ideological forms of pleasure, affect, and idea"--


(Paperback)

By: Jose P. Zagal

ISBN: 9780262045063
Readership/Audience: General
Publication Date: Jun 2024
Publisher: MIT Press Ltd
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"An exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes"--


(Paperback)

By: Mia Consalvo

ISBN: 9780262552158
Readership/Audience: General
Publication Date: Mar 2025
Publisher: MIT Press Ltd
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"While much of the academic literature on streaming focuses on stars, Consalvo and two of her students have received significant funding to study the behaviors of "microstreamers" -- game streamers who have an audience of 20 or few viewers"--


(Hardback)

By: Respawn Entertainment

ISBN: 9781506723617
Readership/Audience: General
Publication Date: Jan 2022
UK Publication Date: 13th January 2022
Publisher: Dark Horse Comics,U.S.
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"An oversized hardcover volume cataloging art and developer commentary on Apex Legends, the hit competitive first-person shooter. Pore over the finest features of unique legendary skins, marvel at the deadly intricacies of every dynamic weapon, explore each nook and cranny of the game's battle-scarred arenas, Kings Canyon and World's Edge, and more!"--

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