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Showing 73-96 of 98

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(Hardback)

By: Robert Zubek

ISBN: 9780262043915
Readership/Audience: Tertiary Education
Publication Date: Nov 2020
Publisher: MIT Press Ltd
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(Paperback)

By: Karen Collins

ISBN: 9780262537773
Readership/Audience: Professional and Scholarly
Publication Date: Aug 2008
Publisher: MIT Press Ltd
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An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.


(Hardback)

By: Cath Caldwell

ISBN: 9780241343814
Readership/Audience: General
Publication Date: Jul 2019
UK Publication Date: 4th July 2019
Publisher: Dorling Kindersley Ltd
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(Paperback)

By: Katherine Isbister

ISBN: 9780262534451
Readership/Audience: General
Publication Date: Oct 2017
UK Publication Date: 27th October 2017
Publisher: MIT Press Ltd
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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.


(Paperback)

By: Jamie Steane

ISBN: 9781474232395
Readership/Audience: Tertiary Education
Publication Date: Jan 2018
Publisher: Bloomsbury Publishing PLC
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(Hardback)

By: Julian Togelius

ISBN: 9780262039031
Readership/Audience: Tertiary Education
Publication Date: Jan 2019
Publisher: MIT Press Ltd
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A new vision of the future of games and game design, enabled by AI.


(Paperback)

By: Nick Montfort

ISBN: 9780262539760
Readership/Audience: Tertiary Education
Publication Date: Feb 2020
Publisher: MIT Press Ltd
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A study of the relationship between platform and creative expression in the Atari VCS.


(Hardback)

By: Dominic Arsenault

ISBN: 9780262036566
Readership/Audience: General
Publication Date: Sep 2017
Publisher: MIT Press Ltd
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How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.


(Paperback, Main)

By: Richard E. Williams

ISBN: 9780571358410
Readership/Audience: General
Publication Date: Oct 2021
UK Publication Date: 5th August 2021
Publisher: Faber & Faber
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From Richard Williams' The Animator's Survival Kit comes key chapters in mini form.


(Hardback)

By: Sony Computer Entertainment

ISBN: 9781506705743
Readership/Audience: General
Publication Date: Apr 2018
UK Publication Date: 24th April 2018
Publisher: Dark Horse Comics,U.S.
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An intimate chronicle of the years-long odyssey to bring Kratos and Atreus s beautiful and brutal world to life.


(Paperback, with CD-ROM)

By: Carolyn Gibbs

ISBN: 9781563674426
Readership/Audience: Tertiary Education
Publication Date: Mar 2008
Publisher: Bloomsbury Publishing PLC
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Integrates AutoCAD technology with the traditional design studio techniques of space planning and drawing. This workbook addresses the criticisms of the CAD texts: from a lack of drawing complexity to not enough professional practice; from a preponderance of computer command lessons to not enough relevant concepts and techniques.


(Paperback)

By: Heather D. Freeman

ISBN: 9781472572004
Readership/Audience: Tertiary Education
Publication Date: Nov 2015
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Marie Foulston

ISBN: 9781851779406
Readership/Audience: General
Publication Date: Oct 2018
Publisher: V & A Publishing
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Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time.


(Paperback)

By: Rigsby Mike

ISBN: 9781569761977
Readership/Audience: General
Publication Date: Oct 2014
Publisher: Zephyr Press
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(Paperback)

By: Derek Stenning

ISBN: 9781909414143
Readership/Audience: General
Publication Date: Mar 2015
Publisher: 3DTotal Publishing Ltd
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Following the very successful Beginner's Guide to Digital Painting in Photoshop, this latest book explores techniques used in character creation.


(Paperback)

By: Nick Dyer-Witheford

ISBN: 9780816666119
Readership/Audience: General
Publication Date: Dec 2009
Publisher: University of Minnesota Press
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(Paperback)

By: Gavin Goulden

ISBN: 9780956817174
Readership/Audience: General
Publication Date: May 2013
Publisher: 3DTotal Publishing Ltd
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Learn how to model, sculpt, unwrap, texture, and render a low poly game character using an industry-standard workflow.


(Paperback)

By: Matt Chandler

ISBN: 9781909414051
Readership/Audience: General
Publication Date: Apr 2014
Publisher: 3DTotal Publishing Ltd
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The ultimate guide to modeling, texturing, rigging, animating, and lighting projects in Autodesk's 3ds Max.


(Paperback)

By: 3DTotal Team

ISBN: 9780956817181
Readership/Audience: General
Publication Date: Jul 2013
Publisher: 3DTotal Publishing Ltd
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Discover how some of the world's best digital artists create their stunning artwork in this essential digital art annual.


(Hardback)

By: Ballistic Publishing

ISBN: 9781921828201
Readership/Audience: General
Publication Date: Sep 2012
Publisher: Ballistic Media Pty Ltd
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(Hardback, Multilingual edition)

By: Rob Ford

ISBN: 9783836572675
Readership/Audience: General
Publication Date: Dec 2019
Publisher: Taschen GmbH
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(Hardback)

By: Neil Wyatt

ISBN: 9781785004254
Readership/Audience: Professional and Scholarly
Publication Date: Sep 2018
Publisher: The Crowood Press Ltd
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Since the release of the first commercially available 3D printer in 2009, a thriving consumer market has developed, with a huge variety of kits now available for the home constructor.


(Hardback)

By: Neill Hughes

ISBN: 9781847975669
Readership/Audience: General
Publication Date: Oct 2013
Publisher: The Crowood Press Ltd
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Computer-aided design (CAD) technology is essential for modern design and manufacture in the workshop. Whether you are new to using CAD or ready to try more advanced software, this title gives a thorough introduction to the technology and how to greatly enhance design and manufacture in the workshop.


(Paperback)

By: Helen Lansdown

ISBN: 9781785005855
Readership/Audience: General
Publication Date: Jun 2019
Publisher: The Crowood Press Ltd
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A comprehensive book that gives an insight into how digital manufacturing technologies are used within the modelmaking profession.

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