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Computer Spreadsheets for Library Applications, 2nd Edition
(Paperback, 2nd Revised edition)
By Lawrence W. Auld
Crash Course in Web Design for Libraries
(Paperback)
By Charles P. Rubenstein
Critical Play: Radical Game Design
By Mary Flanagan
Digital Design: A Critical Introduction
By Dean Bruton
Dirty Data: Excel techniques to turn what you get into what you need
By Melissa Esquibel
Families at Play: Connecting and Learning through Video Games
By Sinem Siyahhan
Interfaces and Us: User Experience Design and the Making of the Computable Subject
By Zachary Kaiser
(Hardback)
Introduction to Accumark, Pattern Design, and PDM
By Julia Ridgway Ridgway Sharp
Modeling and Visualization with AutoCAD
By Suining Ding
Participatory IT Design: Designing for Business and Workplace Realities
By Keld Bdker
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda
By Jennifer deWinter
Simulation and Its Discontents
By Sherry Turkle
Teaching Games and Game Studies in the Literature Classroom
By Professor Tison Pugh
The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red
By Daniel Reardon
The Sound of Innovation: Stanford and the Computer Music Revolution
By Andrew J. Nelson
Turtles, Termites, and Traffic Jams: Explorations in Massively Parallel Microworlds
By Mitchel Resnick
Unstable Aesthetics: Game Engines and the Strangeness of Modding
By Eddie Lohmeyer
Video Game Storytelling
By E Skolnick
VLSI Fault Modeling and Testing Techniques
By George W. Zobrist
Adobe Illustrator, 2nd Edition: A Complete Course and Compendium of Features
(Paperback, 2nd New edition)
By Jason Hoppe
Adobe InDesign, 2nd Edition: A Complete Course and Compendium of Features
By Stephen Laskevitch
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