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(Paperback)

By: Jamie Steane

ISBN: 9781474232395
Readership/Audience: Tertiary Education
Publication Date: Jan 2018
Publisher: Bloomsbury Publishing PLC
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(Hardback)

By: Julian Togelius

ISBN: 9780262039031
Readership/Audience: Tertiary Education
Publication Date: Jan 2019
Publisher: MIT Press Ltd
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A new vision of the future of games and game design, enabled by AI.


(Paperback)

By: Nick Montfort

ISBN: 9780262539760
Readership/Audience: Tertiary Education
Publication Date: Feb 2020
Publisher: MIT Press Ltd
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A study of the relationship between platform and creative expression in the Atari VCS.


(Hardback)

By: Dominic Arsenault

ISBN: 9780262036566
Readership/Audience: General
Publication Date: Sep 2017
Publisher: MIT Press Ltd
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How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.


(Paperback, Main)

By: Richard E. Williams

ISBN: 9780571358410
Readership/Audience: General
Publication Date: Oct 2021
UK Publication Date: 5th August 2021
Publisher: Faber & Faber
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From Richard Williams' The Animator's Survival Kit comes key chapters in mini form.


(Hardback)

By: Sony Computer Entertainment

ISBN: 9781506705743
Readership/Audience: General
Publication Date: Apr 2018
UK Publication Date: 24th April 2018
Publisher: Dark Horse Comics,U.S.
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An intimate chronicle of the years-long odyssey to bring Kratos and Atreus s beautiful and brutal world to life.


(Paperback, with CD-ROM)

By: Carolyn Gibbs

ISBN: 9781563674426
Readership/Audience: Tertiary Education
Publication Date: Mar 2008
Publisher: Bloomsbury Publishing PLC
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Integrates AutoCAD technology with the traditional design studio techniques of space planning and drawing. This workbook addresses the criticisms of the CAD texts: from a lack of drawing complexity to not enough professional practice; from a preponderance of computer command lessons to not enough relevant concepts and techniques.


(Paperback)

By: Heather D. Freeman

ISBN: 9781472572004
Readership/Audience: Tertiary Education
Publication Date: Nov 2015
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Marie Foulston

ISBN: 9781851779406
Readership/Audience: General
Publication Date: Oct 2018
Publisher: V & A Publishing
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Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time.


(Paperback)

By: Gavin Goulden

ISBN: 9780956817174
Readership/Audience: General
Publication Date: Jun 2013
Publisher: 3DTotal Publishing Ltd
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Learn how to model, sculpt, unwrap, texture, and render a low poly game character using an industry-standard workflow.


(Paperback)

By: Matt Chandler

ISBN: 9781909414051
Readership/Audience: General
Publication Date: Apr 2014
Publisher: 3DTotal Publishing Ltd
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The ultimate guide to modeling, texturing, rigging, animating, and lighting projects in Autodesk's 3ds Max.


(Paperback)

By: Rigsby Mike

ISBN: 9781569761977
Readership/Audience: General
Publication Date: Oct 2014
Publisher: Zephyr Press
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By: Chee Ming Wong

ISBN: 9780955153013
Readership/Audience: General
Publication Date: Apr 2011
Publisher: 3DTotal Publishing Ltd
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Learn painting techniques from some of the world's greatest digital artists in the second volume of this popular series.


By: Robh Ruppel

ISBN: 9780955153068
Readership/Audience: General
Publication Date: Jan 2012
Publisher: 3DTotal Publishing Ltd
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Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 explores the latest digital painting techniques.


By: Carlos Cabrera

ISBN: 9781909414112
Readership/Audience: General
Publication Date: Sep 2014
Publisher: 3DTotal Publishing Ltd
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Brush up on the latest digital painting techniques with the sixth volume in this essential series for any digital artist.


(Paperback)

By: Nick Dyer-Witheford

ISBN: 9780816666119
Readership/Audience: General
Publication Date: Dec 2009
Publisher: University of Minnesota Press
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By: Kurt Papstein

ISBN: 9781909414136
Readership/Audience: General
Publication Date: Apr 2015
Publisher: 3DTotal Publishing Ltd
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Step-by-step guides by industry experts reveal how to get professional results from the revolutionary digital sculpting and painting software ZBrush.


By: 3dtotal Publishing

ISBN: 9781909414204
Readership/Audience: General
Publication Date: May 2015
Publisher: 3DTotal Publishing Ltd
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The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.


By: Nykolai Aleksander

ISBN: 9780955153075
Readership/Audience: General
Publication Date: Feb 2012
Publisher: 3DTotal Publishing Ltd
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A step-by-step guide to digital painting in Photoshop that covers the fundamental aspects in an accessible and comprehensive fashion.


By: 3dtotal

ISBN: 9781909414075
Readership/Audience: Tertiary Education
Publication Date: Jul 2014
Publisher: 3DTotal Publishing Ltd
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With nine successful years under its belt, the Digital Art Masters series triumphantly returns with its best volume yet!


(Paperback)

By: 3DTotal Team

ISBN: 9780956817181
Readership/Audience: General
Publication Date: Jul 2013
Publisher: 3DTotal Publishing Ltd
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Discover how some of the world's best digital artists create their stunning artwork in this essential digital art annual.


(Hardback)

By: Ballistic Publishing

ISBN: 9781921828201
Readership/Audience: General
Publication Date: Sep 2012
Publisher: Ballistic Media Pty Ltd
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(Paperback)

By: Andrzej Sykut

ISBN: 9780955153037
Readership/Audience: Professional and Scholarly
Publication Date: Jun 2011
Publisher: 3DTotal Publishing Ltd
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A comprehensive Photoshop guide exclusively for 3D artists covering key stages in the pipeline, including previz, texturing and post-production.


(Hardback, Multilingual edition)

By: Rob Ford

ISBN: 9783836572675
Readership/Audience: General
Publication Date: Dec 2019
Publisher: Taschen GmbH
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