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(Paperback)

By: Nathan Altice

ISBN: 9780262534543
Readership/Audience: Professional and Scholarly
Publication Date: Sep 2017
Publisher: MIT Press Ltd
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The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.


(Paperback)

By: Josh A. Lerner

ISBN: 9780262551144
Readership/Audience: Professional and Scholarly
Publication Date: Feb 2024
Publisher: MIT Press Ltd
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(Paperback)

By: Dr Chloe Germaine

ISBN: 9781350202726
Readership/Audience: Tertiary Education
Publication Date: Jun 2024
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Barry Atkins

ISBN: 9780719063657
Readership/Audience: Tertiary Education
Publication Date: May 2003
Publisher: Manchester University Press
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There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.


(Hardback)

By: Michael Austin

ISBN: 9781501308529
Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Michael Austin

ISBN: 9781501308536
Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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(Paperback)

By: Tim Guest

ISBN: 9780099493778
Readership/Audience: Professional and Scholarly
Publication Date: Jun 2008
Publisher: Cornerstone
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On websites like eBay, people sell virtual clothes and rent virtual property for real cash - for a total of 400 million worth each year.

Tim Guest takes us on a revelatory journey through the electronic looking-glass, as he investigates one of the most bizarre phenomena of the 21st century.


(Hardback)

By: Kevin Harbin

ISBN: 9781543952483
Readership/Audience: General
Publication Date: Mar 2019
Publisher: BookBaby
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This not-quite-an-encyclopedia is 200 pages of full color pictures, details, explanations, and fun facts about that all-important interface between you and the game. After five years of research and curating a gamepad collection, Kevin has turned a work of passion into a charming book. If you enjoy video games this is a book for you. You will enjoy returning to this book again and again.


(Paperback)

By: Jeremy Ray

ISBN: 9780733325601
Readership/Audience: Young Adult
Publication Date: Dec 2009
Publisher: ABC Books
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Within these pages you will find all you need to know to be a gamer in Australia, regardless of age, gender or platform. Impress your mates with your knowledge of key developers' work; check out the games we think you should play before you die; learn about videogame history, and ramp up your skills with tips on improving your gaming experience.


(Paperback)

By: Steven Alexander

ISBN: 9781682221891
Readership/Audience: General
Publication Date: Mar 2016
Publisher: BookBaby
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(Paperback)

By: Steven L. Kent

ISBN: 9780761536437
Readership/Audience: General
Publication Date: May 2001
UK Publication Date: 25th April 2002
Publisher: Random House USA Inc
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"Originally published by Prima Publishing, Roseville, California, is 2001 as The first quarter. Subsequently published in trade paperback in the United States by Three Rivers Press, ... New York, in 2001"--Copyright page.


(Hardback)

By: Mark J. P. Wolf

ISBN: 9780313338687
Readership/Audience: General
Publication Date: Nov 2007
Publisher: Bloomsbury Publishing PLC
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Video games have become a limitless and multifaceted medium through which major corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media. This book traces the growth of a global phenomenon that has become an integral part of popular culture.


(Paperback)

By: Pat Harrigan

ISBN: 9780262533799
Readership/Audience: Professional and Scholarly
Publication Date: Mar 2017
Publisher: MIT Press Ltd
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Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.


(Paperback)

By: Geoff King

ISBN: 9781850438144
Readership/Audience: General
Publication Date: Oct 2005
Publisher: Bloomsbury Publishing PLC
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Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.


(Paperback)

By: Gareth Schott

ISBN: 9781628925616
Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--


(Hardback)

By: Gareth Schott

ISBN: 9781628925623
Readership/Audience: Professional and Scholarly
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--


(Paperback)

By: Devin C. Griffiths

ISBN: 9781442216952
Readership/Audience: General
Publication Date: Jul 2016
Publisher: Bloomsbury Publishing PLC
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Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives from the doctors office to the family room sofa.


(Hardback)

By: Lost in Cult

ISBN: 9780008713577
Readership/Audience: General
Publication Date: Oct 2025
UK Publication Date: 3rd July 2025
Publisher: HarperCollins Publishers
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Joysticks to Haptics is the ultimate compendium of gaming controllers and retro peripherals from the world of gaming.


(Paperback)

By: Jason Schreier

ISBN: 9781538725436
Readership/Audience: General
Publication Date: Dec 2025
Publisher: Little, Brown & Company
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New York Times bestselling author and the gaming industry's preeminent investigative journalist Jason Schreier examines a decade of problems at Blizzard Entertainment and the hostile corporate takeover which has put the legendary developer in a world of (Warcraft) trouble.


(Paperback)

By: Eric Klopfer

ISBN: 9780262052580
Readership/Audience: General
Publication Date: May 2025
Publisher: MIT Press Ltd
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(Hardback)

By: Ian Flynn

ISBN: 9798886639179
Readership/Audience: General
Publication Date: Jan 2026
Publisher: Insight Editions
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(Hardback)

By: Joe Funk

ISBN: 9798886637496
Readership/Audience: General
Publication Date: Dec 2025
UK Publication Date: 14th October 2025
Publisher: Insight Editions
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(Hardback)

By: Matt Burns

ISBN: 9781803367910
Readership/Audience: General
Publication Date: Nov 2023
Publisher: Titan Books Ltd
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In Sanctuary, knowledge can often be the deciding factor between utter defeat and hard-won victory.


(Paperback)

By: Jon Cogburn

ISBN: 9780812697964
Readership/Audience: General
Publication Date: Oct 2012
Publisher: Open Court Publishing Co ,U.S.
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Shows readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity event in popular culture since the invention of the motion picture. This title explores what D&D has to teach us about ethics and about how results from philosophical study of morality that can enrich and transform the game itself.

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