|    Login    |    Register

Filter Results

  • Large print only
  • Audiobooks only

Showing 121-144 of 196

StartPrev23456789NextEnd


(Hardback)

By: James Batchelor

ISBN: 9781399084925
Readership/Audience: General
Publication Date: Aug 2023
Publisher: Pen & Sword Books Ltd
See more...

Get a taste of the full breadth of video games with 325 no-violent titles profiled.


(Hardback)

By: Chris Scullion

ISBN: 9781526772237
Readership/Audience: General
Publication Date: Sep 2023
UK Publication Date: 30th September 2023
Publisher: Pen & Sword Books Ltd
See more...

Complete coverage of every game ever released for the Sega Dreamcast, a cult favourite among video game fans. Written in a light-hearted and entertaining manner by a retro expert with 17 years' experience as a professional video game journalist.


(Hardback)

By: Christopher Carton

ISBN: 9781399088473
Readership/Audience: General
Publication Date: Sep 2023
UK Publication Date: 30th September 2023
Publisher: Pen & Sword Books Ltd
See more...

Discover the origins of adventure gaming, dating back to the '70s.


(Paperback)

By: Chris Scullion

ISBN: 9781526760173
Readership/Audience: General
Publication Date: Sep 2023
UK Publication Date: 30th September 2023
Publisher: Pen & Sword Books Ltd
See more...

Complete summaries of every game released for the Sega Mega Drive / Genesis in the North American, European, South American and Australian regions.


(Paperback)

By: . Naughty Dog

ISBN: 9781608874002
Readership/Audience: General
Publication Date: Jan 2016
UK Publication Date: 27th January 2016
Publisher: Insight Editions
See more...

Synopsis coming soon.......


(Paperback)

By: Jordan Minor

ISBN: 9781419762055
Readership/Audience: General
Publication Date: Jul 2023
UK Publication Date: 20th July 2023
Publisher: Abrams
See more...


(Paperback)

By: Winifred Phillips

ISBN: 9780262534499
Readership/Audience: General
Publication Date: Aug 2017
UK Publication Date: 11th August 2017
Publisher: MIT Press Ltd
See more...

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.


(Hardback)

By: Geoffrey Engelstein

ISBN: 9780262043533
Readership/Audience: Professional and Scholarly
Publication Date: Feb 2020
Publisher: MIT Press Ltd
See more...

How game designers can use the psychological phenomenon of loss aversion to shape player experience.


(Hardback)

By: Braxton Soderman

ISBN: 9780262045506
Readership/Audience: General
Publication Date: Jul 2021
Publisher: MIT Press Ltd
See more...

"Against Flow critically examines the idea of flow in order to temper a growing number of voices that focus on play's positive potentials"--


(Paperback)

By: Alan Meades

ISBN: 9780262544702
Readership/Audience: General
Publication Date: Dec 2022
Publisher: MIT Press Ltd
See more...

"A history of the arcade in British culture"--


(Paperback)

By: Chaim Gingold

ISBN: 9780262547482
Readership/Audience: General
Publication Date: Jul 2024
Publisher: MIT Press Ltd
See more...

"A deep dive into a masterwork, Building SimCity analyzes the history, reception, and design of Will Wright's seminal simulation game, and locates SimCity-alongside Maxis, its developer/publisher-within the larger history of simulation, computing, and games"--


(Paperback)

By: George Skaff Elias

ISBN: 9780262542692
Readership/Audience: General
Publication Date: Mar 2021
Publisher: MIT Press Ltd
See more...

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.


(Paperback)

By: James Malazita

ISBN: 9780262548243
Readership/Audience: General
Publication Date: Aug 2024
Publisher: MIT Press Ltd
See more...

"A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--


(, 2nd edition)

By: Mark J. P. Wolf

ISBN: 9781440870194
Readership/Audience: Tertiary Education
Publication Date: May 2021
Publisher: Bloomsbury Publishing PLC
See more...


(Paperback)

By: Aidan Moher

ISBN: 9780762479634
Readership/Audience: General
Publication Date: Oct 2022
UK Publication Date: 6th October 2022
Publisher: Running Press,U.S.
See more...

Of Dice and Men meets Blood, Sweat & Pixels in this celebratory look at the history and impact of Japanese role-playing games (JRPGs) from the early NES classics Final Fantasy and Dragon Quest to massive contemporary hits like Final Fantasy VII.


(Hardback)

By: Epic Games

ISBN: 9781472265302
Readership/Audience: General
Publication Date: Nov 2019
UK Publication Date: 29th October 2019
Publisher: Headline Publishing Group
See more...

The OFFICIAL Supple Drop handbook collectors' edition from Epic Games, creators of FORTNITE, the biggest gaming brand in the world. Featuring the best weapons and items from Battle Royale.


(Paperback)

By: Jeff Yoshimi

ISBN: 9780262550727
Readership/Audience: General
Publication Date: Mar 2025
Publisher: MIT Press Ltd
See more...

"An argument for how an army of citizen scientists engaged in serious gaming could help solve the riddle of cancer"--


(Hardback)

By: Jesper Juul

ISBN: 9780262042796
Readership/Audience: General
Publication Date: Oct 2019
Publisher: MIT Press Ltd
See more...

An investigation of independent video gamescreative, personal, strange, and experimentaland their claims to handcrafted authenticity in a purely digital medium.


(Hardback)

By: Noah Wardrip-Fruin

ISBN: 9780262044653
Readership/Audience: General
Publication Date: Mar 2021
Publisher: MIT Press Ltd
See more...

"This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"--


(Paperback)

By: Tom Boellstorff

ISBN: 9780262549509
Readership/Audience: General
Publication Date: Dec 2024
Publisher: MIT Press Ltd
See more...

"A platform studies approach to the Intellivision computer system"--


(Paperback)

By: Martin Amis

ISBN: 9781787331198
Readership/Audience: General
Publication Date: Nov 2018
UK Publication Date: 8th November 2018
Publisher: Vintage Publishing
See more...

Back in a facsimile edition is Martin Amiss closet passion project, first published in 1982: a compulsive gamers guide to arcades and beating your younger selfs high score

In this offbeat book, introduced by Stephen Spielberg, acclaimed author Martin Amis explores how 1980s video games took a generation by storm.


(Hardback)

By: Stefan Werning

ISBN: 9780262044837
Readership/Audience: General
Publication Date: May 2021
Publisher: MIT Press Ltd
See more...

"Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--


(Paperback)

By: Daniel Dockery

ISBN: 9780762479504
Readership/Audience: General
Publication Date: Oct 2022
UK Publication Date: 6th October 2022
Publisher: Running Press,U.S.
See more...

The definitive, behind-the-scenes look at why Pokmon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture-and continues to do so today.


(Hardback)

By: Tyler Ninja Blevins

ISBN: 9781529104790
Readership/Audience: General
Publication Date: Aug 2019
UK Publication Date: 20th August 2019
Publisher: Ebury Publishing
See more...

StartPrev23456789NextEnd